block such as the example below, as well as listed in the To use a mapgroup, it needs to be defined in a keyvalues In such mapgroups you can fill in maps and map cycles like the mapcycle.txt back in Source. The point here are those lines: "mapgroupsMP" "add other cvars u want" "under gamemod u want to run" "mapgroupsMP" // List of mapgroups valid for this game mode "add cvars here" "or under mode u want to run" There is gamemodes.txt file around which you've to override and to do so you've to make a gamemodes_server.txt which looks like this (standard format in CS:GO) // Values here override the default gamemodes.txt To make the server exec you esl.cfg you've to add your exec command to the autoexec.cfg Mapcycle Counter Strike Global Offensive (CS:GO) is working in other way than source do.
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